params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 2, height = 2, width = 4, smoothFactorVisual = 4.0, textureConfigs = { { FriseTextureConfig = { friendly = "", material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/BackLighted.msh", textureSet = { GFXMaterialTexturePathSet = { __DifTexture__, __DifTexture_BACK__, }, }, }, }, color = "0xffffffff", } }, }, } }