params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 9, height = 2, --width = 8, useFriezeScale = TRUE, scale = 4.5, density = 0.7, textureConfigs = { { FriseTextureConfig = { material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { __DifTexture__, __DifTexture_BACK__, normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, }, VertexAnim = { VertexAnim = { animGlobalSpeed = 1.0, animSpeedX = 2.0, animSpeedY = 1.0, animAmplitudeX = 0.05, animAmplitudeY = 0.025, animSync = 1.0, animSyncX = 1.0, animSyncY = 2.0, animAngle = 0.0, } }, } }