params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 12, height = 2, width = 8, snapCoeff = 0, snapCoeffUv = 0, smoothFactorVisual = 4.0, cornerFactor = 2.0, patchCoeffOffset = 1.0, patchScale = 1.0, patchOriented = 0, -- 0 = false and 1 = true collision = { CollisionFrieze = { build = 0, offset = 0.9, flip = FALSE, methode = 2, distMaxToSkipParallelEdge = 0.075, --extremity = vector2dNew(0.250,0.9), --extremity2 = vector2dNew(0.0,0.0), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { friendly = "", material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { __DifTexture__, __DifTexture_BACK__, normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", --scrollUV = vector2dNew(0.0, 0.0), --scrollAngle = 0, --alphaBorder = 0, --alphaUp = 0, } }, }, } }