scoring_params = { NAME = "ScoringParams", ScoringParams = { --- on fire specific on_fire_default = 1.5, on_fire_X360 = 1.5, on_fire_Durango = 1.5, -- kids mode specific KidsMode_charity_OK_no_move_energy_amount_factor = 2.0, --> if energy amount >= noMovePenaltyEnergyAmount * [this value], player final score won't goes below ... --> ... KidsMode_charity_OK_score_ratio KidsMode_charity_OK_score_ratio = 0.25, --> keep it instead 0.25 and 0.49 in order to display a positive feedback KidsMode_decreasingScoreRatioBoost = 0.15, --> this boost is decreasing along song score (full at 0 song score, null at 13333 song score) }, }