scoring_camera_params = { NAME = "ScoringCameraParams", ScoringCameraParams = { -- score boost formula : score = 1 - (1 - score) ^ boostPower -- boostPower varies from 1.0 (if playerCount = 1) to maxPlayerCountScoreBoostPower (if playerCount = 6) maxPlayerCountScoreBoostPower = 1.3, -- score bonus/malus thresholds no_move_penalty_if_energy_amount_under_XOne = 10.0, -- applies to XboxOne camera no_move_penalty_if_energy_amount_under_PS4 = 20.0, -- applies to PS4 camera : energy is much more volatile than on XboxOne cameras, explaining the higher value charity_bonus_if_energy_factor_above = 0.6, -- JD22+ (JD21- used energy cursor) perfect_malus_if_energy_factor_under = 0.4, -- JD22+ (JD21- used energy cursor) }, }