scoring_movespace_params = { NAME = "ScoringMovespaceParams", ScoringMovespaceParams = { -- default classifier settings (used if value in classifier have never been set, so equal to - 1) default_distance_low_threshold = 1.0, default_distance_high_threshold = 3.5, default_auto_correlation_theshold = 0.7, --> 0.2 = easy to detect auto-correlation ; 0.9 = hard to detect auto-correlation default_direction_impact_factor = 1.0, --> 0.0 = direction does not impact score ; 1.0 = direction fully impacts score -- score bonus/malus thresholds no_move_penalty_if_energy_amount_under = 0.16, charity_bonus_if_energy_factor_above = 0.5, perfect_malus_if_energy_factor_under = 0.3, -- phone scoring specific phone_no_move_penalty_if_energy_amount_under = 0.25, phone_shake_detected_max_score_ratio = 0.4, --> instead of 0.1 for non-phone scoring ; keep this value between 0.25 and 0.49 to give an OK in all cases ! phone_direction_malus_multiplier = 0.5, --> instead of 1.0 (= full malus) for non-phone scoring phone_move_score_boost = 7.0, --> (in %) this boost is applied to each move score (move score keeps limiting to 100%) -- hand device specific PSMove_energy_modifier = 45.0, --> (in %) modifier for energy amount and energy factor (energy computation is lower on PSMove VS WiiU) PSMove_low_distance_threshold_modifier = 0.0, --> range [- 1.0 to + 1.0] ; 0.0 = no modifier PSMove_high_distance_threshold_modifier = 0.1, --> range [- 1.0 to + 1.0] ; 0.0 = no modifier PSMove_shake_sensitivity_modifier = 0.0, --> (in %) range [- 100.0 to + 100.0] ; 0.0 = no modifier PSMove_direction_sensibility_modifier = - 10.0, --> (in %) range [- 100.0 to + 100.0] ; 0.0 = no modifier SwitchJoyCon_direction_malus_multiplier = 0.3, --> instead of 1.0 (= full malus) for Wiimote/PSMove controllers }, }