params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 13, height = 2, width = 8, smoothFactorVisual = 4.0, collision = { CollisionFrieze = { build = 0, offset = 0.5, flip = FALSE, methode = 0, distMaxToSkipParallelEdge = 0.075, --extremity = vector2dNew(1.0,1.0), --extremity2 = vector2dNew(0.0,0.0), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/Default.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "EngineData/Helpers/Samples/Frieze_ExtremityLong/Frieze_ExtremityLong.tga", back_light = "", normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, }, } }