params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 5, height = 4, width = 16, smoothFactorVisual = 4.0, collision = { CollisionFrieze = { build = FALSE, offset = 0.75, flip = TRUE, methode = 1, distMaxToSkipParallelEdge = 0.075, extremity = vector2dNew(0.6,0.8), extremity2 = vector2dNew(0.5,0.75), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "EngineData/Helpers/Samples/Frieze_Pipe/Frieze_Pipe.tga", -- back_light = "", normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, { FriseTextureConfig = { friendly = "texZoneTop", collision = { CollisionTexture = { offset = 0.75, cornerIn = vector2dNew(0.75,0.75), cornerOut = vector2dNew(0.25,0.75), } }, } }, { FriseTextureConfig = { friendly = "texZoneRight", collision = { CollisionTexture = { offset = 0.75, cornerIn = vector2dNew(0.75,0.25), cornerOut = vector2dNew(0.75,0.75), } }, } }, { FriseTextureConfig = { friendly = "texZoneLeft", collision = { CollisionTexture = { offset = 0.75, cornerIn = vector2dNew(0.25,0.75), cornerOut = vector2dNew(0.25,0.25), } }, } }, { FriseTextureConfig = { friendly = "texZoneBottom", collision = { CollisionTexture = { offset = 0.75, cornerIn = vector2dNew(0.25,0.25), cornerOut = vector2dNew(0.75,0.25), } }, } }, { FriseTextureConfig = { friendly = "texSwitch", path = "EngineData/Helpers/Samples/Frieze_Pipe/SwitchExtremity.png", } }, }, } }