params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 1, height = 4, width = 4, smoothFactorVisual = 4.0, textureConfigs = { { FriseTextureConfig = { color = "0xffffffff", scrollUV = vector2dNew(0.0, 0.5), scrollAngle = 0, useUV2 = 1, scaleUV2 = vector2dNew(6, 6), scrollUV2 = vector2dNew(0, 0), scrollAngle2 = 0, --alphaBorder = 0, material = { GFXMaterialSerializable = { shaderPath = "world/_common/matshader/separatealpha.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "EngineData/Helpers/Samples/Frieze_SeparateAlpha/diffuse.tga", back_light = "", normal = "", separateAlpha = "EngineData/Helpers/Samples/Frieze_SeparateAlpha/Alpha.tga", }, }, }, }, } } }, } }