params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 1, height = 2, width = 2, smoothFactorVisual = 4.0, collision = { CollisionFrieze = { build = TRUE, offset = 0.5, flip = FALSE, methode = 0, distMaxToSkipParallelEdge = 0.075, --extremity = vector2dNew(0.0,0.0), --extremity2 = vector2dNew(0.0,0.0), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { friendly = "", material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/Default.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "EngineData/Helpers/Samples/Frieze_Simple/Frieze_Simple.tga", back_light = "", normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", --fillingOffset = 0.5, --scrollUV = vector2dNew(0.0, 0.0), --scrollAngle = 0, --alphaBorder = 0, --alphaUp = 0, } }, }, } }