params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 3, height = 2, width = 8, smoothFactorVisual = 4.0, collision = { CollisionFrieze = { build = FALSE, offset = 0.75, flip = FALSE, methode = 0, distMaxToSkipParallelEdge = 0.075, extremity = vector2dNew(0.6,0.8), extremity2 = vector2dNew(0.5,0.75), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { friendly = "remplissage", path = "EngineData/Helpers/Samples/Frieze_Square/Frieze_Square_Inside_Fill.tga", color = "0xffffffff", } }, { FriseTextureConfig = { friendly = "", path = "EngineData/Helpers/Samples/Frieze_Square/Frieze_Square_Inside.tga", color = "0xffffffff", } }, { FriseTextureConfig = { friendly = "texZoneTop", collision = { CollisionTexture = { offset = 0.25, cornerIn = vector2dNew(0.25,0.25), cornerOut = vector2dNew(0.5,0.25), } }, } }, { FriseTextureConfig = { friendly = "texZoneRight", collision = { CollisionTexture = { offset = 0.5, cornerIn = vector2dNew(0.25,0.75), cornerOut = vector2dNew(0.5,0.25), } }, } }, { FriseTextureConfig = { friendly = "texZoneLeft", collision = { CollisionTexture = { offset = 0.5, cornerIn = vector2dNew(0.75,0.25), cornerOut = vector2dNew(0.5,0.75), } }, } }, { FriseTextureConfig = { friendly = "texZoneBottom", collision = { CollisionTexture = { offset = 0.25, cornerIn = vector2dNew(0.75,0.75), cornerOut = vector2dNew(0.5,0.75), } }, } }, }, fill = { fillConfig = { tex = "remplissage", offset = 0.5, angle = 0.0, scale = vector2dNew(2.0,2.0), --smoothFactor = 2.0, } }, } }