params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, --zForced = 0.0, gameMaterial = "", gameMaterialExtremityStart = "", gameMaterialExtremityStop = "", visualOffset = 0.5, regionId = "", useFriezeScale = TRUE, useFriezeFlipToFlipUV = TRUE, cornerFactor = 1.5, height = 2.0, width = 2.0, methode = 1, snapCoeff = 0.1, snapCoeffUv = 0.6, flexibility = 0.75, wallAngle = 45.0, isUvFlipX = FALSE, isUvFlipY = FALSE, isRatioFixed = TRUE, --smoothFactorVisual = 4.0, --skewAngle = 90, scale = 0.0, density = 0.0, zExtrudeUp = 0.0, zExtrudeDown = 0.0, zExtrudeStart = 0.0, zExtrudeStop = 0.0, zExtrudeExtremityStart = 0.0, zExtrudeExtremityStop = 0.0, selfIllumColor = "0xffffffff", pluginName = "", collision = { CollisionFrieze = { build = TRUE, offset = 0.5, flip = FALSE, methode = 0, distMaxToSkipParallelEdge = 0.075, --extremity = vector2dNew(0.0,0.0), --extremity2 = vector2dNew(0.0,0.0), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { friendly = "", material = { GFXMaterialSerializable = { shaderPath = "World\Common\MatShader\Default.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "", back_light = "", normal = "", separateAlpha = "", }, }, }, }, path = "", -- deprecated, use material above color = "0xffffffff", --fillingOffset = 0.5, scrollUV = vector2dNew(0.0, 0.0), scrollAngle = 0, --alphaBorder = 0, --alphaUp = 0, collision = { CollisionTexture = { build = FALSE, offset = 0.5, --cornerIn = vector2dNew(0.0,0.0), --cornerOut = vector2dNew(0.0,0.0), } }, } }, { FriseTextureConfig = { friendly = "", path = "", color = "0xffffffff", } }, }, fill = { fillConfig = { tex = "", offset = 0.5, angle = 0.0, scale = vector2dNew(2.0,2.0), --smoothFactor = 2.0, zExtrude = 0.0, } }, fluidLayers = { { FluidFriseLayer = { erosion = 0, color = "0xffffffff", threshold = 0.0, gameMaterial = "", backsideGameMaterial = "", collisionHeight = 0.0, hasBacksideInversion = 0, forcedHeightWhenNotColored = 0.0, hasForcedHeightWhenNotColored = 0, } }, { FluidFriseLayer = { erosion = 0, color = "0xffffffff", threshold = 0.0, gameMaterial = "", backsideGameMaterial = "", collisionHeight = 0.0, hasBacksideInversion = 0, forcedHeightWhenNotColored = 0.0, hasForcedHeightWhenNotColored = 0, } }, }, VertexAnim = { VertexAnim = { animGlobalSpeed = 1.0, animGlobalRotSpeed = 0.0, animSpeedX = 1.0, animSpeedY = 1.0, animSyncX = 0.0, animSyncY = 0.0, animAmplitudeX = 1.0, animAmplitudeY = 1.0, animSync = 0.0, animAngleUsed = FALSE, animAngle = 0.0, } }, pluginSettings = { FriseConfigPluginSettings = { values = { { FriseConfigPluginParam = { value = 0, name = "", } }, { FriseConfigPluginParam = { value = 0, name = "", } }, } } }, Fluid = { fluidConfig = { Amplification = 0.01, -- propagation Elasticity = 0.98, -- propagation Velocity = 0.04, -- propagation Viscosity = 0.05, -- propagation TargetHeight = 0, -- hauteur de l'eau au repos TargetMaxHeight = 5, -- au max TargetMinHeight = -5, -- au min TargetAddHeight = -0.005, UnityWidth = 0.1, -- taille en mètre d'une subdivision visuelle PolylineUnityMult = 2, -- facteur de subdivision physique ( polyline de collision, de région ) EnterMult = 10, -- multiplicateur force in LeaveMult = 10, -- multiplicateur force out MaxDstInfluence = 0.5, -- distance d'influence du player sous l'eau ( en Y ) sur la vague PerpendicularBack = TRUE, PerpendicularBackPosZ = 0, PerpendicularBackZ = -1, PerpendicularBackScale = 2, PerpendicularBackPos = 0.92, PerpendicularFront = TRUE, PerpendicularFrontPosZ = 0, PerpendicularFrontZ = 0.3, PerpendicularFrontScale = 1, PerpendicularFrontPos = 0.92, LevelsFront = 0, LevelsBack = 0, LevelDelta = vectorNew(0.0,0.0,0.0), UVDelta = vector2dNew(0.0,0.0), WeightMultiplier = 0.03, dstInfluenceMultiplier = 1.0, AbsorptionAtEdgeStartt = 0, AbsorptionAtEdgeEndt = 0, AbsorptionAtEdge_Lengtht = 0, -- InfluenceLimit = 0.0, } }, } slope_0 = "", slope_22 = "", slope_45 = "", slope_67 = "", slope_90 = "", slope_112 = "", slope_135 = "", slope_157 = "", slope_180 = "", slope_202 = "", slope_225 = "", slope_247 = "", slope_270 = "", slope_292 = "", slope_315 = "", slope_337 = "", }