PanningMode = {Native=0,Spatialized=1,Spatialized_NoUpdate=2} PlayMode = {PlayFirst=0,Random=1,RandomRememberLast=2,RandomSequence=3,Sequence=4,InputDesc=5, Serie=6} FilterType = {LowPass=0,HighPass=1,None=2,BandPass=3} LimiterMode = {RejectNew=0,StopOldest=1,StopLowestVolume=2, OnlyOnePlaying=3} Device = {Classic=1, DRC=2, Wiimote0=4, Wiimote1=8, Wiimote2=16, Wiimote3=32} SerialStoppingMode = {FinishCurrentSound=0, StopImmediate=1} SoundChannel = {OwnerController=1,CurrentWinnerController=2,TV=3,RemoteDisplay=4,Controller1=5,Controller2=6,Controller3=7,Controller4=8} -- VARIABLES SON MONO_3D_RANDOM_NOVOL_MEDPITCH_NOFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.8, randomPitchMax=1.2, fadeInTime=0.0, fadeOutTime=0.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_SMALLPITCH_NOFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_FOOTSTEPS = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.0, fadeOutTime=0.2, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_SEQUENCE_NOVOL_SMALLPITCH_NOFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Sequence, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.8, randomPitchMax=1.2, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_MEDPITCH_BIGFADEOUT = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=0.75, randomPitchMax=1.15, fadeInTime=0.0, fadeOutTime=0.5, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_EJECT = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.5, distanceMax = 0.9, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 5.0, distanceMax = 10.0, } }, -- { -- NAME="Doppler", -- Doppler= -- { -- factor = 10.0 -- amplificateur d'effet -- } -- }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_MEDFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.2, fadeOutTime=0.2, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_SMALLPITCH_MEDFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.2, fadeOutTime=0.2, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_TUNS = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.2, fadeOutTime=0.8, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_2D_RANDOM_NOVOL_NOPITCH_NOFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.01, }} MONO_FX_DEATH = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.1, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_SIGARA_PITCH = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=-3, randomPitchMax=-3, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_SIGARA_FIRST_PLAN = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.2, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 1.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, } }} MONO_SIGARA_BACK_PLAN = {SoundParams={ numChannels=1, panningMode=PanningMode.Spatialized, panningWidthMin=0.2, panningWidthMax=5.0, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, rollOffMinDistance=0.2, rollOffMaxDistance=4.0, zRollOffMaxDistance=0, zRollOffMaxDistance=10, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.2, widthMax = 5.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, } }} MONO_SFX_FIRST_PLAN = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.2, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 1.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, } }} MONO_SFX_BACK_PLAN = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.2, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 1.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_FIRST_PLAN = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.3, distanceMax = 0.6, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_BACK_PLAN = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 1.5, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_BIGFADE = {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.5, fadeOutTime=0.5, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_SMALLPITCH_BIGFADE= {SoundParams={ numChannels=1, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.5, fadeOutTime=1.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_NOFADE_LOOP = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_3D_RANDOM_NOVOL_SMALLPITCH_NOFADE_LOOP = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.0, fadeOutTime=0.01, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, } }} MONO_BULLET_FX = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.8, randomPitchMax=1.2, fadeInTime=0.5, fadeOutTime=0.5, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.5, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 10.0, distanceMax = 20.0, } }, { NAME="Doppler", Doppler= { factor = 1000.0 -- amplificateur d'effet } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_MEDFADE_LOOP = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.2, fadeOutTime=0.2, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, } }} MONO_3D_RANDOM_NOVOL_NOPITCH_BIGFADE_LOOP = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1, randomPitchMax=1, fadeInTime=0.5, fadeOutTime=0.5, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, } }} MONO_3D_RANDOM_NOVOL_SMALLPITCH_BIGFADE_LOOP = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.5, fadeOutTime=0.5, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, } }} STEREO_MEDFADEIN_LOOP = {SoundParams={ numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=1.0, fadeOutTime=0.5, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.None, -- { -- NAME="SpatializedPanning", -- SpatializedPanning= -- { -- widthMin = 0.5, -- widthMax = 2.0, -- } -- }, -- { -- NAME="ScreenRollOff", -- ScreenRollOff= -- { -- distanceMin = 0.2, -- distanceMax = 2.0, -- } -- }, -- { -- NAME="ZRollOff", -- ZRollOff= -- { -- distanceMin = 0.0, -- distanceMax = 0.0, -- } -- }, }} STEREO_SIMPLE = {SoundParams={ numChannels=2, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.2, fadeOutTime=0.2, -- { -- NAME="SpatializedPanning", -- SpatializedPanning= -- { -- widthMin = 0.5, -- widthMax = 2.0, -- } -- }, -- { -- NAME="ScreenRollOff", -- ScreenRollOff= -- { -- distanceMin = 0.2, -- distanceMax = 2.0, -- } -- }, -- { -- NAME="ZRollOff", -- ZRollOff= -- { -- distanceMin = 0.0, -- distanceMax = 0.0, -- } -- }, }} STEREO_MEDFADEOUT_LOOP = {SoundParams={ numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.5, fadeOutTime=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.None, -- { -- NAME="SpatializedPanning", -- SpatializedPanning= -- { -- widthMin = 0.5, -- widthMax = 2.0, -- } -- }, -- { -- NAME="ScreenRollOff", -- ScreenRollOff= -- { -- distanceMin = 0.2, -- distanceMax = 2.0, -- } -- }, -- { -- NAME="ZRollOff", -- ZRollOff= -- { -- distanceMin = 0.0, -- distanceMax = 0.0, -- } -- }, }} STEREO_STREAM = {SoundParams={ numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=1.0, stream=1, -- { -- NAME="SpatializedPanning", -- SpatializedPanning= -- { -- widthMin = 1.5, -- widthMax = 7.0, -- } -- }, -- { -- NAME="ScreenRollOff", -- ScreenRollOff= -- { -- distanceMin = 0.2, -- distanceMax = 4.0, -- } -- }, -- { -- NAME="ZRollOff", -- ZRollOff= -- { -- distanceMin = 0.0, -- distanceMax = 0.0, -- } -- }, }} --DEFAULT DEFAULT_MONO = {SoundParams={ numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, } }} DEFAULT_STEREO = {SoundParams={ numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=1.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 1.5, widthMax = 7.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, } }} -- TEST TEST_MONO = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_MONO_FADE = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=1.0, fadeOutTime=1.0, }} TEST_MONO_PLAYMODE_RANDOM = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_MONO_PLAYMODE_SEQUENCE = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_MONO_RANDOMVOL = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-19.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_MONO_RANDOMPITCH = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=0.0, randomPitchMax=10.0, }} TEST_MONO_PAN = {SoundParams={ numChannels=1, --panningMode=PanningMode.Spatialized, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 1.0, distanceMax = 10.0, } }, }, }} TEST_MONO_DOPPLER = {SoundParams={ numChannels=1, --panningMode=PanningMode.Spatialized, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, modifiers= { { NAME="Doppler", Doppler= { factor = 1.0 -- amplificateur d'effet } }, { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 1.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 1.0, distanceMax = 10.0, } }, }, }} TEST_MONO_BANDPASS = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.BandPass, }} TEST_MONO_HIPASS = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.HiPass, }} TEST_MONO_LOWPASS = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.LowPass, }} TEST_MONO_NOTCH = {SoundParams={ numChannels=1, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.Notch, }} TEST_STEREO = {SoundParams={ numChannels=2, --panningMode=PanningMode.Native, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_STEREO_FADE = {SoundParams={ numChannels=2, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=1.0, fadeOutTime=1.0, }} TEST_STEREO_PLAYMODE_RANDOM = {SoundParams={ numChannels=2, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_STEREO_PLAYMODE_SEQUENCE = {SoundParams={ numChannels=2, -- panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_STEREO_RANDOMVOL = {SoundParams={ numChannels=2, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-9.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, }} TEST_STEREO_RANDOMPITCH = {SoundParams={ numChannels=2, --panningMode=PanningMode.Native, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.0, randomPitchMax=10.0, }} TEST_STEREO_PAN = {SoundParams={ numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.0, widthMax = 1.5, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 1.0, distanceMax = 10.0, } }, }, }} TEST_STEREO_DOPPLER = { SoundParams= { numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, modifiers= { { NAME="Doppler", Doppler= { factor = 1.0 -- amplificateur d'effet } }, { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 4.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.0, distanceMax = 10.0, } }, }, } } TEST_STEREO_BANDPASS = { SoundParams= { numChannels=2, --panningMode=PanningMode.Spatialized, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.BandPass, } } TEST_STEREO_HIPASS = { SoundParams= { numChannels=2, --panningMode=PanningMode.Spatialized, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.HiPass, } } TEST_STEREO_LOWPASS = { SoundParams= { numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.LowPass, } } TEST_STEREO_NOTCH = { SoundParams= { numChannels=2, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, filterFrequency=500.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.Notch, } } BASE_TEMPLATE = { SoundParams= { modifiers= { { NAME="SpatializedPanning", SpatializedPanning= { widthMin = 0.5, widthMax = 2.0, } }, { NAME="ScreenRollOff", ScreenRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, { NAME="ZRollOff", ZRollOff= { distanceMin = 0.2, distanceMax = 2.0, } }, -- { -- NAME="ControlVolume", -- ControlVolume= -- { -- input = "speed", -- nom de la variable d'entree -- inputMin=10.0, -- valeur minimale d'entree -- inputMax=20.0, -- valeur maximale d'entree -- volumeMin=-10.0, -- volume pour entree minimale -- volumeMax=-2.0, -- volume pour entree maximale -- default=-10.0, -- volume par defaut (initialisation) -- } -- }, -- { -- NAME="ControlPitch", -- ControlPitch= -- { -- input = "speed", -- nom de la variable d'entree -- inputMin=10.0, -- valeur minimale d'entree -- inputMax=20.0, -- valeur maximale d'entree -- pitchMin=0.8, -- pitch pour entree minimale -- pitchMax=1.2, -- pitch pour entree maximale -- default=1.0, -- pitch par defaut (initialisation) -- } -- }, { NAME="ControlFilter", ControlFilter= { input = "speed", -- nom de la variable d'entree inputMin=10.0, -- valeur minimale d'entree inputMax=20.0, -- valeur maximale d'entree cutoffMin=800.0, -- cutoff pour entree minimale cutoffMax=1200.0, -- cutoff pour entree maximale default=800.0, -- cutoff par defaut (initialisation) } }, { NAME="Doppler", Doppler= { factor = 1.0 -- amplificateur d'effet } }, }, numChannels=1, loop=1, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.Random, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=-1.0, randomVolMax=0.0, randomPitchMin=0.9, randomPitchMax=1.1, fadeInTime=0.5, fadeOutTime=0.5, filterFrequency=300.0, -- cutoff frequency filterQ=1.0, --1/Q filterType=FilterType.None, } }