includeReference("EngineData/Helpers/SongDatabase.ilu") params = { NAME = "Actor_Template", Actor_Template = { TAGS = { { VAL = "songdesc", }, }, WIP = 0, LOWUPDATE = 0, UPDATE_LAYER = 0, -- WorldUpdateLayer_Gameplay PROCEDURAL = 0, STARTPAUSED = 0, FORCEISENVIRONMENT = 0, COMPONENTS = { { NAME = "JD_SongDescTemplate", JD_SongDescTemplate = { MapName = "${MapName}$", JDVersion = 2022, OriginalJDVersion = ${OriginalJDVersion}$, RelatedAlbums = { { VAL = "${MainMapName}$", }, }, Artist = "${Artist}$", DancerName = "Unknown Dancer", Title = "${Title}$", Credits = "All rights of the producer and other rightholders to the recorded work reserved. Unless otherwise authorized, the duplication, rental, loan, exchange or use of this video game for public performance, broadcasting and online distribution to the public are prohibited.", PhoneImages = { { KEY = "cover", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Cover_Phone.jpg", }, { KEY = "coach1", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_1_Phone.png", }, ${if ge(NumberCoach,2):{ KEY = "coach2", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_2_Phone.png", },}$ ${if ge(NumberCoach,3):{ KEY = "coach3", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_3_Phone.png", },}$ ${if ge(NumberCoach,4):{ KEY = "coach4", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_4_Phone.png", },}$ }, NumCoach = ${NumberCoachEnum}$ MainCoach = -1, -- COACH_NONE Difficulty = ${Difficulty}$ SweatDifficulty = ${SweatDifficulty}$ BackgroundType = ${BackgroundType}$ LyricsType = ${LyricsType}$ Tags = { { VAL = "Alternate", }, }, Status = 3, -- SGM_Status_Available LocaleID = 8610, MojoValue = 0, CountInProgression = 1, DefaultColors = { { KEY = "lyrics", VAL = "0xFFFF0000", }, { KEY = "theme", VAL = "0xFFFFFFFF", }, { KEY = "songColor_1A", VAL = "0xFF444444", }, { KEY = "songColor_1B", VAL = "0xFF111111", }, { KEY = "songColor_2A", VAL = "0xFFAAAAAA", }, { KEY = "songColor_2B", VAL = "0xFF777777", }, }, VideoPreviewPath = "", Mode = 6, -- SongGameMode_Max AudioPreviewFadeTime = 0.000000, }, }, }, }, }