params = { NAME="Actor", Actor = { LUA = "enginedata/actortemplates/tpl_materialgraphiccomponent.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "${MapFolder}$/graph/textures/background.png", }, }, shaderPath = "world/_common/matshader/default.msh", }, }, }, }, }, } }