includeReference("EngineData/Helpers/SongDatabase.ilu") params = { NAME = "Actor_Template", Actor_Template = { TAGS = { { VAL = "songdescmain", }, }, COMPONENTS = { { NAME="JD_SongDescTemplate", JD_SongDescTemplate = { MapName = "${MapName}$", JDVersion = 2017, OriginalJDVersion = ${OriginalJDVersion}$, RelatedAlbums = { }, Artist = "${Artist}$", Title = "${Title}$", Credits = "CREDITS STRING TO BE FILLED", NumCoach = ${NumberCoachEnum}$, Difficulty = ${Difficulty}$, SweatDifficulty = ${SweatDifficulty}$, LyricsType = ${LyricsType}$, BackgroundType = ${BackgroundType}$, Status = GameModeStatus.Available, JdmAttributes = { { VAL = "JDM_Cool", }, }, PhoneImages = { { KEY = "coach1", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_1_Phone.png" }, ${if ge(NumberCoach,2): { KEY = "coach2", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_2_Phone.png" },}$ ${if ge(NumberCoach,3): { KEY = "coach3", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_3_Phone.png" },}$ ${if ge(NumberCoach,4): { KEY = "coach4", VAL = "${MapFolder}$/menuart/textures/${MapName}$_Coach_4_Phone.png" },}$ }, Tags = { { VAL = "DanceMachine" }, }, -- Default Colors DefaultColors = { { KEY = "lyrics", VAL = "0xffff0000" }, { KEY = "theme", VAL = "0xffffffff" }, { KEY = "songColor_1A", VAL = "0xff444444" }, -- Default bright color for flat backgrounds (behind text, etc..) { KEY = "songColor_1B", VAL = "0xff111111" }, -- Default darker color for flat backgrounds { KEY = "songColor_2A", VAL = "0xffAAAAAA" }, -- Default bright color for map content (background image, titles, detials) { KEY = "songColor_2B", VAL = "0xff777777" }, -- Default darker color for map content }, }, }, }, }, }