ITF_GFX_UV_ATLAS = { -- SMALL ICONS 16*16 -- First row {index=0,uv0=vector2dNew( 0.0,0.0),uv1=vector2dNew(0.0625,0.0625)}, -- POLYLINE POINT {index=1,uv0=vector2dNew( 0.0625,0.0),uv1=vector2dNew(0.125,0.0625)}, -- Polyline point selected {index=2,uv0=vector2dNew( 0.125,0.0),uv1=vector2dNew(0.1875,0.0625)}, -- Bone without hierarchie {index=3,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- Bone without hierarchie selected {index=4,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- Bone with hierarchie {index=5,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- Bone with hierarchie selected {index=6,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- Patch control point {index=7,uv0=vector2dNew( 0.4375,0.0),uv1=vector2dNew(0.5,0.0625)}, -- Polyline delete point {index=8,uv0=vector2dNew( 0.5,0.0),uv1=vector2dNew(0.5625,0.0625)}, -- Polyline cut {index=9,uv0=vector2dNew( 0.5625,0.0),uv1=vector2dNew(0.625,0.0625)}, -- Polyline new point {index=10,uv0=vector2dNew( 0.625,0.0),uv1=vector2dNew(0.6875,0.0625)}, -- Polyline edit Hole {index=59,uv0=vector2dNew( 0.6875,0.0),uv1=vector2dNew(0.75,0.0625)}, -- Polyline Point Connected {index=15,uv0=vector2dNew(0.75,0.0),uv1=vector2dNew(0.8125,0.0625)}, -- Camera Actor {index=21,uv0=vector2dNew( 0.8125,0.0),uv1=vector2dNew(0.875,0.0625)}, -- Wall run stop {index=11,uv0=vector2dNew( 0.1875,0.0),uv1=vector2dNew(0.250,0.0625)}, -- EMPTY {index=12,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- EMPTY {index=13,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- EMPTY {index=14,uv0=vector2dNew( 0.375,0.0),uv1=vector2dNew(0.4375,0.0625)}, -- EMPTY -- Second row {index=16,uv0=vector2dNew( 0.0117,0.0761),uv1=vector2dNew(0.0507,0.113)}, -- X scale & rotation {index=17,uv0=vector2dNew( 0.0742,0.0742),uv1=vector2dNew(0.113,0.113)}, -- Y scale & rotation {index=18,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- uniform scale {index=19,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)}, -- ? {index=20,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)}, -- + {index=210,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)}, {index=22,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)}, {index=23,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)}, {index=24,uv0=vector2dNew( 0.0,0.0625),uv1=vector2dNew(0.0625,0.125)}, {index=25,uv0=vector2dNew( 0.0625,0.0625),uv1=vector2dNew(0.125,0.125)}, {index=26,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, {index=27,uv0=vector2dNew( 0.1875,0.0625),uv1=vector2dNew(0.250,0.125)}, {index=28,uv0=vector2dNew( 0.250,0.0625),uv1=vector2dNew(0.3125,0.125)}, {index=29,uv0=vector2dNew( 0.3125,0.0625),uv1=vector2dNew(0.375,0.125)}, {index=30,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)}, {index=31,uv0=vector2dNew( 0.4375,0.0625),uv1=vector2dNew(0.5,0.125)}, -- LONG ICONS 128*16 -- Third row {index=32,uv0=vector2dNew( 0.0,0.125),uv1=vector2dNew(0.25,0.1875)}, -- X arrow {index=33,uv0=vector2dNew( 0.250,0.125),uv1=vector2dNew(0.5,0.1875)}, -- Y arrow {index=34,uv0=vector2dNew( 0.5,0.125),uv1=vector2dNew(0.75,0.1875)}, -- Bone arrow {index=35,uv0=vector2dNew( 0.75,0.125),uv1=vector2dNew(1.0,0.1875)}, {index=38,uv0=vector2dNew( 0.750,0.125),uv1=vector2dNew(0.875,0.25)}, -- tsc {index=39,uv0=vector2dNew( 0.875,0.125),uv1=vector2dNew(1.0,0.25)}, -- tsc selected -- Fourth row {index=36,uv0=vector2dNew( 0.0,0.2109),uv1=vector2dNew(0.250,0.2305)}, -- X scale {index=37,uv0=vector2dNew( 0.250,0.2109),uv1=vector2dNew(0.5,0.2305)}, -- Y scale --Square icons 64*64 -- Fifth row {index=40,uv0=vector2dNew( 0.0,0.25),uv1=vector2dNew(0.125,0.375)}, -- actor {index=41,uv0=vector2dNew( 0.125,0.25),uv1=vector2dNew(0.250,0.375)}, -- actor selected {index=42,uv0=vector2dNew( 0.250,0.25),uv1=vector2dNew(0.375,0.375)}, -- freize {index=43,uv0=vector2dNew( 0.375,0.25),uv1=vector2dNew(0.5,0.375)}, -- freize selected {index=44,uv0=vector2dNew( 0.5,0.25),uv1=vector2dNew(0.625,0.375)}, -- group {index=45,uv0=vector2dNew( 0.625,0.25),uv1=vector2dNew(0.750,0.375)}, -- sub edit actor {index=46,uv0=vector2dNew( 0.750,0.25),uv1=vector2dNew(0.875,0.375)}, -- actor with warnings {index=47,uv0=vector2dNew( 0.875,0.25),uv1=vector2dNew(1.0,0.375)}, -- group selected -- Sixth row {index=48,uv0=vector2dNew( 0.0,0.375),uv1=vector2dNew(0.125,0.5)}, -- light {index=49,uv0=vector2dNew( 0.125,0.375),uv1=vector2dNew(0.250,0.5)}, -- light selected {index=50,uv0=vector2dNew( 0.250,0.375),uv1=vector2dNew(0.375,0.5)}, -- camera modifier {index=51,uv0=vector2dNew( 0.375,0.375),uv1=vector2dNew(0.5,0.5)}, -- camera modifier selected {index=52,uv0=vector2dNew( 0.5,0.375),uv1=vector2dNew(0.625,0.5)}, -- cinematic {index=53,uv0=vector2dNew( 0.625,0.375),uv1=vector2dNew(0.750,0.5)}, -- cinematic selected {index=54,uv0=vector2dNew( 0.750,0.375),uv1=vector2dNew(0.875,0.5)}, -- layer {index=55,uv0=vector2dNew( 0.875,0.375),uv1=vector2dNew(1.0,0.5)}, -- layer selected -- Seventh row {index=56,uv0=vector2dNew( 0.0,0.5),uv1=vector2dNew(0.125,0.625)}, -- save {index=57,uv0=vector2dNew( 0.125,0.5),uv1=vector2dNew(0.250,0.625)}, -- validation {index=58,uv0=vector2dNew( 0.250,0.5),uv1=vector2dNew(0.375,0.625)}, -- new {index=70,uv0=vector2dNew( 0.375,0.5),uv1=vector2dNew(0.5,0.625)}, -- dynamic frieze {index=71,uv0=vector2dNew( 0.5,0.5),uv1=vector2dNew(0.625,0.625)}, -- dynamic frieze selected {index=72,uv0=vector2dNew( 0.625,0.5),uv1=vector2dNew(0.750,0.625)}, -- actor disabled {index=73,uv0=vector2dNew( 0.750,0.5),uv1=vector2dNew(0.875,0.625)}, -- actor disabled selected {index=78,uv0=vector2dNew( 0.875,0.5),uv1=vector2dNew(1.0,0.625)}, -- isc pick reference -- Eighth row {index=34,uv0=vector2dNew(0.0,0.625),uv1=vector2dNew(0.125,0.750)}, -- isc {index=35,uv0=vector2dNew(0.125,0.625),uv1=vector2dNew(0.250,0.750)}, -- isc selected {index=60,uv0=vector2dNew(0.250,0.625),uv1=vector2dNew(0.375,0.750)}, -- group pick {index=61,uv0=vector2dNew(0.375,0.625),uv1=vector2dNew(0.5,0.750)}, -- group pick selected {index=82,uv0=vector2dNew(0.625,0.625),uv1=vector2dNew(0.750,0.750)}, -- dummy actor {index=83,uv0=vector2dNew(0.750,0.625),uv1=vector2dNew(0.875,0.750)}, -- dummy actor selected {index=79,uv0=vector2dNew( 0.875,0.625),uv1=vector2dNew(1.0,0.75)}, -- isc pick selected -- Nineth row {index=84,uv0=vector2dNew(0.625,0.750),uv1=vector2dNew(0.750,0.875)}, -- trajectory node actor {index=85,uv0=vector2dNew(0.750,0.750),uv1=vector2dNew(0.875,0.875)}, -- trajectory node actor selected {index=80,uv0=vector2dNew( 0.875,0.75),uv1=vector2dNew(1.0,0.875)}, -- color computer -- Tenth row {index=86,uv0=vector2dNew(0.0,0.875),uv1=vector2dNew(0.125,1.00)}, -- icon death {index=88,uv0=vector2dNew(0.250,0.875),uv1=vector2dNew(0.375,1.00)}, -- icon hit {index=81,uv0=vector2dNew( 0.875,0.875),uv1=vector2dNew(1.0,1.0)}, -- color computer selected -- Trajectory plugin {index=74,uv0=vector2dNew( 0.250,0.0),uv1=vector2dNew(0.3125,0.0625)}, -- trajectory pos {index=75,uv0=vector2dNew( 0.125,0.0625),uv1=vector2dNew(0.1875,0.125)}, -- trajectory tangent {index=76,uv0=vector2dNew( 0.3125,0.0),uv1=vector2dNew(0.375,0.0625)}, -- trajectory pos selected {index=77,uv0=vector2dNew( 0.375,0.0625),uv1=vector2dNew(0.4375,0.125)}, -- trajectory tangent selected }