includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "CRWD_RecapRival_Reac_Light", Volume = -1, Category = "CROWD", LimitMode = 1, -- LimiterMode_StopOldest MaxInstances = 1, Files = { { VAL = "world/audio/crowd/crwd_recaprival_reac_light_ah_01.wav", }, { VAL = "world/audio/crowd/crwd_recaprival_reac_light_ah_02.wav", }, { VAL = "world/audio/crowd/crwd_recaprival_reac_light_yes_01.wav", }, }, Params = { SoundParams = { PlayMode = 1, -- PlayMode_Random }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }