includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "WDF_TeamBattle_Crowd_OneShot", Volume = -8, Category = "CROWD", LimitCategory = "WDF_Crowd_Burst", LimitMode = 1, -- LimiterMode_StopOldest MaxInstances = 1, Files = { { VAL = "world/audio/crowd/wdf_tournament_crowd_burst_01.wav", }, }, Params = { SoundParams = { PlayMode = 1, -- PlayMode_Random RandomPitchMin = 1.200000, RandomPitchMax = 1.200000, }, }, }, }, }, }, }, }, }, }