params= { NAME="Actor_Template", Actor_Template= { COMPONENTS= { } } } includeReference("EngineData/Misc/Components/SoundComponent.ilu") DESCRIPTOR = { { SoundDescriptor_Template= { name="DBG_PlayModeRandom", volume=0, category="master", limitMode=LimiterMode.StopOldest, --limitCategory="Checkbox", maxInstances=1, soundPlayAfterDestroy=1, params= { SoundParams= { -- numChannels=2, loop=0, --if loop = 1 special behaviour for random and sequence playMode=PlayMode.1, --0 for first,1 for random, 2 for random remember last, 3 for random sequence, 4 for sequence randomVolMin=0.0, randomVolMax=0.0, randomPitchMin=1.0, randomPitchMax=1.0, fadeInTime=0.0, fadeOutTime=0.0, } }, files = { {VAL = "world/audio/debugdata/Number_1One.wav"}, {VAL = "world/audio/debugdata/Number_2Two.wav"}, {VAL = "world/audio/debugdata/Number_3Three.wav"}, }, } }, } appendTable(component.SoundComponent_Template.soundList,DESCRIPTOR)