includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "DBG_PlayModeSerie", Category = "master", LimitMode = 1, -- LimiterMode_StopOldest MaxInstances = 1, FilesIntro = { { VAL = "world/audio/debugdata/1a_intro.wav", }, { VAL = "world/audio/debugdata/2a_intro.wav", }, { VAL = "world/audio/debugdata/3a_intro.wav", }, }, FilesBody = { { VAL = "world/audio/debugdata/1b_body.wav", }, { VAL = "world/audio/debugdata/2b_body.wav", }, { VAL = "world/audio/debugdata/3b_body.wav", }, }, FilesOutro = { { VAL = "world/audio/debugdata/1c_outro.wav", }, { VAL = "world/audio/debugdata/2c_outro.wav", }, { VAL = "world/audio/debugdata/3c_outro.wav", }, }, Params = { SoundParams = { PlayMode = 6, -- PlayMode_Serie }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }