includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "UI_Mojo_show", Volume = -8, Category = "UI", LimitMode = 1, -- LimiterMode_StopOldest MaxInstances = 1, Files = { { VAL = "world/audio/ui/ui_playerprogression_hitgaugemax.wav", }, }, Params = { SoundParams = { RandomPitchMin = 0.980000, RandomPitchMax = 1.020000, FadeOutTime = 0.100000, }, }, SoundPlayAfterdestroy = 1, }, }, }, }, }, }, }, }