includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "SW_GachaMachine_StartSeq", Category = "UI", MaxInstances = 1, Files = { { VAL = "world/audio/soundwich/sw_gachamachine_startseq.wav", }, }, }, }, }, }, }, }, }, }