includeReference("EngineData/Helpers/sound_base.ilu") params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "snd", }, }, COMPONENTS = { { NAME="SoundComponent_Template", SoundComponent_Template = { SoundList = { { SoundDescriptor_Template = { Name = "SW_Sticker", Volume = -4, Category = "UI", Files = { { VAL = "world/audio/soundwich/SW_Sticker.wav", }, }, Params = { SoundParams = { randomPitchMin = 0.9, randomPitchMax = 1.1, }, }, }, }, }, }, }, }, }, }