params = { NAME="Actor", Actor = { LUA = "enginedata/actortemplates/tpl_cameragraphiccomponent.tpl", COMPONENTS = { { NAME = "CameraGraphicComponent", CameraGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { shaderPath = "world/_common/matshader/camerafeed.msh", }, }, }, }, }, } }