params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 1, height = 4, width = 4, visualOffset = 0, snapCoeff = 0.0, textureConfigs = { { FriseTextureConfig = { friendly = "remplissage", material = { GFXMaterialSerializable = { shaderPath = "world/_common/MatShader/Default.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/_common/vfx/atmosphericeffect/fog/SmokeTile.tga", back_light = "", normal = "", separateAlpha = "", }, }, }, }, color = "0xfe328c8c", fillingOffset = 0, scrollUV = vector2dNew(-0.03, 0), scrollAngle = 0, } }, }, fill = { fillConfig = { tex = "remplissage", offset = 0, angle = 14, scale = vector2dNew(4, 4), } }, VertexAnim = { VertexAnim = { animGlobalSpeed = 1, animGlobalRotSpeed = 1, animSpeedX = 1, animSpeedY = 1, animSyncX = 0, animSyncY = 0, animAmplitudeX = 1, animAmplitudeY = 1, animSync = 1, animAngleUsed = TRUE, animAngle = 0, } }, } }