params = { NAME = "Actor", Actor = { LUA = "enginedata/actortemplates/tpl_materialgraphiccomponent.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/jd5/GimmeGimme/Graph/Textures/DetailSmoke.png", diffuse_2 = "world/jd5/gimmegimme/graph/textures/x_smoke_color_.tga" } }, shaderPath = "world/jd5/GimmeGimme/Graph/Materials/DetailSmoke.msh" } } } } } } }