ITF_GFX_UV_ATLAS = { TextureHeight= 15.2205455947122, TextureAspectRatio= 0.62848297213622, { index= 0, uvNumber= 4, uv0= vector2dNew(0,0), uv1= vector2dNew(1,0), uv2= vector2dNew(1,1), uv3= vector2dNew(0,1) } }