params = { NAME="Actor", Actor = { LUA = "world/skins/0033/desc.tpl", COMPONENTS = { { NAME = "JD_SkinDescComponent", }, { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/skins/0033/skin.png", }, }, shaderPath = "world/ui/materials/_common/alpha.msh", ATL_Path = "world/ui/atlas/skin.atl", }, }, }, }, }, } }