ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=16, { index=0, uvNumber=4, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFFFF", uv1=vector2dNew(1,0),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFFFF", triangleNumber=2, triangle0=vectorNew(0,3,2), triangle1=vectorNew(2,1,0), }, }