ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=16, { index=0, uvNumber=6, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFF", uv1=vector2dNew(1,0),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFF", uv4=vector2dNew(0,0.5),color4="0xFFFFFFFF", uv5=vector2dNew(1,0.5),color5="0xFFFFFFFF", triangleNumber=4, triangle0=vectorNew(4,3,2), triangle1=vectorNew(5,1,0), triangle2=vectorNew(5,4,2), triangle3=vectorNew(4,5,0), }, }