ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=1, { index=0, uvNumber=8, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFF", uv1=vector2dNew(0.8,0),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0.2,1),color3="0xFFFFFF", uv4=vector2dNew(0.21,1),color4="0xFFFFFFFF", uv5=vector2dNew(0.79,0),color5="0xFFFFFFFF", uv6=vector2dNew(0.01,0),color6="0xFFFFFFFF", uv7=vector2dNew(0.99,1),color7="0xFFFFFFFF", triangleNumber=6, triangle0=vectorNew(5,7,2), triangle1=vectorNew(4,6,0), triangle2=vectorNew(0,3,4), triangle3=vectorNew(2,1,5), triangle4=vectorNew(4,5,6), triangle5=vectorNew(5,4,7), }, }