ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=4, { index=0, uvNumber=8, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFFFF", uv1=vector2dNew(1,0),color1="0xFFFFFF", uv2=vector2dNew(1,1),color2="0xFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFFFF", uv4=vector2dNew(0.8,0),color4="0xFFFFFF", uv5=vector2dNew(0.8,1),color5="0xFFFFFFFF", uv6=vector2dNew(0.65,0),color6="0xFFFFFFFF", uv7=vector2dNew(0.65,1),color7="0xFFFFFFFF", triangleNumber=6, triangle0=vectorNew(4,5,2), triangle1=vectorNew(7,6,0), triangle2=vectorNew(2,1,4), triangle3=vectorNew(6,7,5), triangle4=vectorNew(5,4,6), triangle5=vectorNew(0,3,7), }, }