ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=2, { index=0, uvNumber=8, hasColor=1, uv0=vector2dNew(0,0),color0="0xFFFFFF", uv1=vector2dNew(1,0),color1="0xFFFFFF", uv2=vector2dNew(0.9982395,1),color2="0xFFFFFFFF", uv3=vector2dNew(0,1),color3="0xFFFFFFFF", uv4=vector2dNew(-0.001760563,0.25),color4="0xFFFFFFFF", uv5=vector2dNew(1,0.25),color5="0xFFFFFFFF", uv6=vector2dNew(0,0.06),color6="0x32FFFFFF", uv7=vector2dNew(1,0.057),color7="0x32FFFFFF", triangleNumber=6, triangle0=vectorNew(4,3,2), triangle1=vectorNew(7,1,0), triangle2=vectorNew(5,4,2), triangle3=vectorNew(4,5,6), triangle4=vectorNew(6,7,0), triangle5=vectorNew(5,7,6), }, }