ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=2, { index=0, uvNumber=6, hasColor=1, uv0=vector2dNew(0.9982395,1),color0="0xFFFFFF", uv1=vector2dNew(0,1),color1="0xFFFFFF", uv2=vector2dNew(0,0.7500001),color2="0xFFFFFFFF", uv3=vector2dNew(1,0.7500001),color3="0xFFFFFFFF", uv4=vector2dNew(0,0),color4="0xFFFFFFFF", uv5=vector2dNew(1,0),color5="0xFFFFFFFF", triangleNumber=4, triangle0=vectorNew(2,1,0), triangle1=vectorNew(3,2,0), triangle2=vectorNew(2,3,4), triangle3=vectorNew(3,5,4), }, }