ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=4, { index=0, uvNumber=10, hasColor=1, uv0=vector2dNew(0,0.65),color0="0xFFFFFF", uv1=vector2dNew(1,0.65),color1="0xFFFFFF", uv2=vector2dNew(0.247537,0.35),color2="0xFFFFFFFF", uv3=vector2dNew(0.25,0.65),color3="0xFFFFFFFF", uv4=vector2dNew(0.75,0.35),color4="0xFFFFFFFF", uv5=vector2dNew(0.75,0.65),color5="0xFFFFFFFF", uv6=vector2dNew(0.5,0),color6="0xFFFFFFFF", uv7=vector2dNew(0.5,1),color7="0xFFFFFFFF", uv8=vector2dNew(1,0.35),color8="0xFFFFFF", uv9=vector2dNew(0,0.35),color9="0xFFFFFF", triangleNumber=8, triangle0=vectorNew(5,6,7), triangle1=vectorNew(8,4,5), triangle2=vectorNew(2,7,6), triangle3=vectorNew(0,3,9), triangle4=vectorNew(6,5,4), triangle5=vectorNew(7,2,3), triangle6=vectorNew(1,8,5), triangle7=vectorNew(9,3,2), }, }