params = { NAME="Actor_Template", Actor_Template = { TAGS = { { VAL = "particle", }, }, WIP = 0, LOWUPDATE = 0, UPDATE_LAYER = 0, -- WorldUpdateLayer_Gameplay PROCEDURAL = 0, STARTPAUSED = 0, FORCEISENVIRONMENT = 0, COMPONENTS = { { NAME="FXControllerComponent_Template", FXControllerComponent_Template = { FxControlList = { { FXControl = { Name = "flash", FxStopOnEndAnim = 0, FxPlayOnce = 0, FxEmitFromBase = 1, FxUseActorSpeed = 1, FxUseActorOrientation = 0, FxUseActorAlpha = 1, FxBoneName = "", FxUseBoneOrientation = 0, -- BOOL_false Particles = { { VAL = "flash", }, }, SoundChannel = 0, -- SoundChannel_Default Music = "", BusMix = "", Owner = "", }, }, }, TriggerFx = "", DefaultFx = "", OnDieStopNotLoopedFX_HACK_DO_NOT_USE = 0, }, }, { NAME="FxBankComponent_Template", FxBankComponent_Template = { PatchLevel = 0, PatchHLevel = 2, PatchVLevel = 2, VisualAABB = { AABB = { MIN = vector2dNew(0.000000,0.000000), MAX = vector2dNew(0.000000,0.000000), }, }, Renderintarget = 0, PosOffset = vector2dNew(0.000000,0.000000), AngleOffset = 0, Blendmode = 2, -- GFX_BLEND_ALPHA Materialtype = 0, -- GFX_MAT_DEFAULT SelfIllumColor = "0x00000000", DisableLight = 0, ForceDisableLight = 0, UseShadow = 0, UseRootBone = 0, ShadowSize = vector2dNew(1.800000,0.300000), ShadowMaterial = { GFXMaterialSerializable = { TextureSet = { GFXMaterialTexturePathSet = { Diffuse = "", Back_light = "", Normal = "", SeparateAlpha = "", Diffuse_2 = "", Back_light_2 = "", Anim_impostor = "", Diffuse_3 = "", Diffuse_4 = "", }, }, ATL_Channel = 0, ATL_Path = "", ShaderPath = "", MaterialParams = { GFXMaterialSerializableParam = { Reflector_factor = 0.000000, }, }, StencilTest = 0, AlphaTest = 4294967295, AlphaRef = 4294967295, }, }, ShadowAttenuation = 1.000000, ShadowDist = 4.000000, ShadowOffsetPos = vectorNew(0.000000,0.000000,0.000000), AngleLimit = 0.000000, Fx = { getTable("world/ui/fx/transition_shine/transition_shine_a.tbl"), }, VisibilityTest = 0, MaxActiveInstance = 20, }, }, }, }, }