params = { NAME="Actor", Actor = { SCALE = vector2dNew(200.000000,200.000000), LUA = "world/ui/components/ui_graphic_nineslice.tpl", COMPONENTS = { { NAME = "UINineSliceComponent", UINineSliceComponent = { material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/9slice_rounded_15/bkg_inner_thin.tga", }, }, shaderPath = "world/ui/materials/_common/alpha_b_9slice_nomulti.msh", }, }, TopSlice = 0.500000, BottomSlice = 0.500000, LeftSlice = 0.500000, RightSlice = 0.500000, TopSliceScale = 64.000000, BottomSliceScale = 64.000000, LeftSliceScale = 64.000000, RightSliceScale = 64.000000, }, }, }, } }