params = { NAME="Actor", Actor = { LUA = "world/ui/components/graphic.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/flare_cross_0.tga", diffuse_2 = "world/ui/textures/rays_circ.tga", diffuse_3 = "world/ui/textures/flare_cross_0.tga", diffuse_4 = "world/ui/textures/rays_circ_invert.tga", }, }, ATL_Path = "world/ui/atlas/1x1_quart_mirror.atl", shaderPath = "world/ui/materials/flare_winner.msh", }, }, }, }, }, } }