params = { NAME="Actor", Actor = { LUA = "world/ui/components/graphic_autopatcher.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/ico_waiting.tga", diffuse_2 = "world/ui/textures/ico_waiting.tga", }, }, shaderPath = "world/ui/materials/ico_waiting.msh", }, }, }, }, { NAME = "PropertyPatcher", }, }, } }