params = { NAME="Actor", Actor = { LUA = "world/ui/objects/_prefabs/spectrum_tilt.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/spectrum.tga", diffuse_2 = "world/ui/textures/spectrum.tga", diffuse_3 = "world/ui/textures/spectrum.tga", diffuse_4 = "world/ui/textures/spectrum.tga", }, }, ATL_Path = "world/ui/atlas/1x2_round_gradient.atl", shaderPath = "world/ui/materials/spectrum_tilt.msh", }, }, }, }, { NAME = "TapeCase_Component", }, }, } }