params = { NAME="Actor", Actor = { LUA = "enginedata/actortemplates/tpl_materialgraphiccomponent.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { PrimitiveParameters = { GFXPrimitiveParam = { colorFactor = "0xff5d5d5d", }, }, disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/spinner_small.tga", }, }, shaderPath = "world/ui/materials/_common/alpha_g.msh", }, }, }, }, }, } }