params = { NAME = "Actor", Actor = { LUA = "world/ui/components/graphic.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, disableShadow = 1, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/stars_x5.tga", diffuse_2 = "world/ui/textures/stars_x5_diamond.tga", diffuse_3 = "world/ui/textures/stars_x5_megastar.tga", diffuse_4 = "world/ui/textures/stars_x5_diamond.tga" } }, ATL_Path = "world/ui/atlas/1x4.atl", shaderPath = "world/ui/materials/starx5.msh" } } } } } } }