params = { NAME = "Actor", Actor = { RELATIVEZ = 2, SCALE = vector2dNew(1.000000,1.000000), LUA = "world/ui/components/graphic.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/flags/GG.tga" } }, shaderPath = "world/ui/materials/solid.msh" } } } } } } }