params = { NAME="Actor", Actor = { RELATIVEZ = 0.100000, SCALE = vector2dNew(1.000000,1.000000), LUA = "world/ui/components/graphic.tpl", COMPONENTS = { { NAME = "MaterialGraphicComponent", MaterialGraphicComponent = { disableLight = 0, material = { GFXMaterialSerializable = { textureSet = { GFXMaterialTexturePathSet = { diffuse = "world/ui/textures/flags/GP.tga", }, }, shaderPath = "world/ui/materials/solid.msh", }, }, }, }, }, } }