ITF_GFX_UV_ATLAS = { TextureHeight=1, TextureAspectRatio=4, { index=0, uvNumber=4, uv0=vector2dNew(0,0.25), uv1=vector2dNew(0.625,0.25), uv2=vector2dNew(0.625,0.75), uv3=vector2dNew(0,0.75), }, }