params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 3, height = 4, width = 8, smoothFactorVisual = 4.0, collision = { CollisionFrieze = { build = FALSE, offset = 0.75, flip = FALSE, methode = 0, distMaxToSkipParallelEdge = 0.075, extremity = vector2dNew(0.6,0.8), extremity2 = vector2dNew(0.5,0.75), --smoothFactor = 4.0, } }, textureConfigs = { { FriseTextureConfig = { friendly = "remplissage", material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { __DifTexture__, __DifTexture_BACK__, normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, { FriseTextureConfig = { material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { __DifTexture_FILL__, __DifTexture_BACK_FILL__, normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, { FriseTextureConfig = { friendly = "texZoneTop", collision = { CollisionTexture = { offset = 0.75, cornerIn = vector2dNew(0.5,0.75), cornerOut = vector2dNew(0.25,0.75), } }, } }, { FriseTextureConfig = { friendly = "texZoneRight", collision = { CollisionTexture = { offset = 0.5, cornerIn = vector2dNew(0.5,0.1), cornerOut = vector2dNew(0.75,0.75), } }, } }, { FriseTextureConfig = { friendly = "texZoneLeft", collision = { CollisionTexture = { offset = 0.5, cornerIn = vector2dNew(0.5,0.75), cornerOut = vector2dNew(0.5,0.25), } }, } }, { FriseTextureConfig = { friendly = "texZoneBottom", collision = { CollisionTexture = { offset = 0.9, cornerIn = vector2dNew(0.5,0.1), cornerOut = vector2dNew(0.5,0.175), } }, } }, }, fill = { fillConfig = { tex = "remplissage", offset = 0.5, angle = 0.0, scale = vector2dNew(2.0,2.0), --smoothFactor = 2.0, } }, } }