params = { NAME = "FriseConfig", FriseConfig = { TAGS = {{VAL="frieze"},}, methode = 10, height = 2, width = 2, textureConfigs = { { FriseTextureConfig = { material = { GFXMaterialSerializable = { shaderPath = "World/Common/MatShader/RegularBuffer/Backlighted.msh", textureSet = { GFXMaterialTexturePathSet = { diffuse = "EngineData/Helpers/Samples/Frieze_Frame/Frieze_Frame.tga", -- back_light = "", normal = "", separateAlpha = "", }, }, }, }, color = "0xffffffff", } }, }, } }