ITF_GFX_UV_ATLAS = { TextureHeight= 26.6033595171528, TextureAspectRatio= 1.77777777777778, { index=0, uvNumber=4, uv0=vector2dNew(0,0), uv1=vector2dNew(1,0), uv2=vector2dNew(1,1), uv3=vector2dNew(0,1), }, }