Begin ModuleScript Begin Components EventIn Pause.ExitPage EventIn Pause.EnterPage PlayMenuMusic Play_M_JD4_Pause StopMenuMusic Stop_M_JD4_Pause EventIn Credits.ExitPage.ui_extras PlayMenuMusic M_JD2016_Credits EventIn Credits.EnterPage StopEventBusMusic StartFadeOut_MenuMusicBus(1) PlayEventBusMusic StartFadeIn_MenuMusicBus(1) PlayMenuMusic M_Silence EventIn Credits.ExitPage State PauseIdle true EventIn ClusterSelection.EnterPage EventIn Pause.ExitPageBack PlayEventBusMusic InGameToPause StopEventBusMusic PauseToInGame EventIn Pause.ExitPage.toLobby PlayEventBusMusic Get_preview End Begin Connections EventConnection Credits.EnterPage Out M_JD2016_Credits In EventConnection Credits.EnterPage Out StartFadeIn_MenuMusicBus(1) In EventConnection Credits.ExitPage.ui_extras Out M_Silence In EventConnection Credits.ExitPage.ui_extras Out StartFadeOut_MenuMusicBus(1) In EventConnection Credits.ExitPage Out M_Silence In EventConnection Credits.ExitPage Out StartFadeOut_MenuMusicBus(1) In EventConnection Pause.EnterPage Out PauseIdle In1 EventConnection Pause.ExitPage Out PauseIdle In2 EventConnection ClusterSelection.EnterPage Out PauseIdle Activate EventConnection Pause.ExitPageBack Out PauseIdle In3 EventConnection Pause.ExitPage.toLobby Out PauseIdle In4 EventConnection PauseIdle Out4 Get_preview In EventConnection PauseIdle Out1 Play_M_JD4_Pause In EventConnection PauseIdle Out1 InGameToPause In EventConnection PauseIdle Out2 Stop_M_JD4_Pause In EventConnection PauseIdle Out2 PauseToInGame In EventConnection PauseIdle Out3 Stop_M_JD4_Pause In EventConnection PauseIdle Out3 PauseToInGame In EventConnection PauseIdle Out4 Stop_M_JD4_Pause In EventConnection PauseIdle Out4 PauseToInGame In End End